2.3.0 Update Log
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Update Log
2025-02-05
Added compatibility for slash blade mod's animations. Now you can customize slash blade animations. It is also compatible with the old slash blade and slash blade resharped (thanks: 星屑海螺 provides a full set of animations)
- Added compatibility with Bedrock Edition animation controllers
- Support multiple animation playback
- Support state switching
- Support custom blending duration and blending curve when switching animations
- Support
q.any_animation_finished
q.all_animations_finished
parameters - Added some molang specifically for controllers (subsequent documents will supplement this part of the description)
Animation can now play audio
- Audio can be imported through model packages, Minecraft sound effects can be called, and sound effects added by resource packages are also supported
- At the same time, a volume button is added to control the volume of the animation
Delete redundant content
- Remove the old version of molang debug interface
- Delete the ingame model upload function
- Delete the
/ysm model export
command (**This command is not a model export command! ! ! **)
Animation Roulette Update
- Animation Roulette supports classification, multiple animations can be grouped into a group and put into the secondary menu
- Animation Roulette can add configuration functions, and custom buttons can be used to control the input of molang parameters
Built-in first-order and second-order physical systems molang, simplifying related molang calculations
Fixed compatibility with the new version of parcool mod (now both new and old can be compatible)
Added
ysm.shoot_item_id
function, which can be used to distinguish what item is used to shoot the arrowAdded a configuration file, which can be controlled by the server to hide the default model
Fixed the animation problem of the default model and tacz guns (thanks: 千代纸 for helping to fix this problem)
Completed compatibility with the animation of the weapon of the Tinkers Construct through the tag system
Added terms to the disclaimer ** (prohibiting the production of NSFW content) **
Added a lock function for the roulette animation: when the lock function is turned on, movement will not interrupt the playback of the roulette animation
Added the disable_preview_rotation parameter, placed under properties, which can prevent the rotation of the GUI selection interface, making it easier to make GUI animations
Added the all_cutout parameter, placed under properties, which can force the model to add face culling, making it easier to create stroke effects
Added a new controller example model (multi-stage attack when using a sword)
Supports the blend weight parameter (blend_weight) of animation, and the tail swing of the wine fox has added this writing example
Added a new audio example dance for the wine fox (thanks to 羊毛 for providing audio and animation)
Updated related language files
Added cross-mod communication, now supports the custom download function of other mod