2.3.1 Update Log
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Update Log
2025-02-05
Fixes
Fixed calculation discrepancies in second-order and first-order animations under different frame rates
Fixed audio continuation issue when exiting archive after playing roulette animation and re-entering
Fixed empty line issue in roulette configuration interface
Fixed value rounding problem when reopening slider configurations
Reduced spam of
Could not load animation
in logs upon initial archive entryModel and animation fixes
- Fixed incorrect hand animations for JK Wine Fox character
- Fixed sliding issues for default model and Wine Fox model, along with terrain clipping
- Fixed texture errors and incorrect sneak position in controller example model
Molang additions and fixes
- Added
ysm.rendering_in_paperdoll
variable specifically for paper dolls - Added
ysm.person_view
variable returning numerical values (First-person: 0, Third-person back: 1, Third-person front: 2; compatible with over-the-shoulder view) - Added
ctrl.idle
variable - Fixed
ctrl.run
andctrl.walk
incorrectly being true during sneaking and climb states - Fixed
ctrl.climb
parameter being true during swimming - Fixed incorrect
ysm.rendering_in_inventory
parameters in some cases (e.g. top-left paper doll) - Fixed inaccuracies in
q.is_first_person
andysm.first_person_mod_hide
under certain conditions
- Added
New Features
- Added new roulette design with
#return
key as return button - Fixed incorrect Carry On animations during swimming and prone states
- Added Japanese localization (Credits: Mine-Tech)
- Added roulette lock shortcut (Default:
Alt + L
) - Added two new parkour animations:
- High Jump Charging (
parcool:jump_charging
) - High Jump (
parcool:charge_jump
)
- High Jump Charging (
- Added partial compatibility with Better Combat mod and fixed head obstruction issue during swinging animations